

The games were and are still different enough to not be a "copy" more "inspired by" in the same way MANY games take inspiration from other sources. We had already had terrible experiences working with DC Comics on " eath and Return of Superman" and "Justice League Task Force", and wanted no similar issues for our new game." "

"Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal. " " Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition", Wyatt says. They attempted to but the devs decided they wanted to have control over their product.
